AI/MLSTRYKE

Stryke

Player and lineup intelligence for the NBA, rebuilt one possession at a time from the league's own play-by-play. STRYKE answers what a player does in a given situation, with whom on the floor, and how sure we can be about it.

STRYKE shot profile: a half court split into zones, each labelled with adjusted points per attempt, and a zone detail panel
Shot profilePoints per attempt by zone after empirical-Bayes shrinkage, with every filter applied server-side.

Small samples, said out loud.

Two attempts at the rim is not a shooting percentage. STRYKE blends each player's makes with the league rate for that zone, weighted by how much evidence there is, and prints the weight next to the number. A zone with too little data is marked Insufficient instead of being coloured as hot or cold.

Every split on the page is a real query: period, clock, score margin, home or away, shot mechanics, distance, and any teammate on or off the floor.

  • Adjusted FG% with a 90% interval
  • Points per attempt by zone and by context
  • Usage conditioned on who else is playing
01What it builds
01

Possessions

Every possession and every five-on-five stint, reconstructed from raw play-by-play events back to 2015-16. Box scores are derived from the possessions, not copied, and checked against the official ones.

02

Shots

A shot taxonomy by zone, distance and mechanics, with makes, misses, and-ones and the free throws that follow. This is the input to the shot profile above and to MACHINE's shot model.

03

Lineups

Each lineup carries its status: official, confirmed, expected or projected. A projection is never shown as confirmed. Availability and rotation history drive the projected minutes for every player.

04

Models

Usage, shot selection, make probability, offensive rebounds and free throws, each conditioned on game state and on the other nine players. Calibration is chronological: a model is trained on the past and tested on the games that came after it.

05

Point in time

Every model bundle records the last game it learned from. A query for a past date sees only what was known on that date, which is what makes STRYKE safe to backtest and to feed into MACHINE.

02Screens
STRYKE team board with player cards for the starting five and the bench rotation
Team boardProjected starting five and bench rotation with per-minute production, usage and efficiency.
STRYKE game page with box scores, lineup segments and a possession log
GameBox score, lineup segments and every possession of a finished game, rebuilt from play-by-play.